Devlog
- May 11, 2021 by TakeLime#infinite world, #procedual generation, #youtubeContinue reading
- July 29, 2020 by TakeLime#Update, #Overhaul, #SolarcraftThe next big update is close. In this video, iam sharing the progress and take a look to the future... Continue reading
- June 12, 2020 by TakeLimeContinue reading
- June 04, 2020 by TakeLimeContinue reading
- April 23, 2020 by TakeLime#Norman, #Crystal, #Lilabelle, #Quik, #Quak, #Plague, #Devlog, #DoofenshmirtzDoofenshmirtz Evil Inc. is proud to announce many new features added to Norman 0.0.3. Changelog of Norman 0.0.3 Crystal: - Light - Shadows - Ambient sound - New music - New Norman-textures - Crystals... Continue reading
- April 22, 2020 by TakeLime#Update, #Norman, #Lilabelle, #Quik, #Quak, #Plague, #0.0.3Doofenshmirtz Evil Inc. is one more time proud to reveal a new update. The changelog, as announced in our roadmap: Norman 0.0.3 changelog: - New music - New textures (0.0.4 will contain many more) - M... Continue reading
- April 17, 2020 by TakeLime#Blender, #Godot, #Update, #embient conclusion, #Doofenshmirtz Evil Inc., #Asperite, #Norman, #Quik, #QuakDoofenshmirtz Evil Inc. is proud to announce over 100 views. Our DevLog-Pool is now closed and you decided about the design of our game. And YOU have decided how Norman should correctly be designed:... Continue reading
- April 15, 2020 by TakeLime#logo, #procedual, #open world, #pixel, #embient conclusionConsidering many options, Doofenshmirtz Evil Inc. is proud to announce a HUGE REBOOT of the upcoming Norman-Series. What changed: - The game will be an immersive and infinite generated open-world usi... Continue reading